/////////////////////////////////////////////////////////////////////////
//
// Amuse Engine SDK - graphics/buffers
// Copyright( c) 2015.  All Rights Reserved
//
// File:		AEVertexBuffer.cpp
// Author:		Gianluca Belardelli
// Date:		20/12/2014
//
/////////////////////////////////////////////////////////////////////////
#include <AEEngine.h>

AEVertexBuffer::AEVertexBuffer( AEResourceManager *lpParentManager, AEUINT32 uiElementCount, AEUINT32 uiStride, AEUINT32 uiUsageFlags,
						 AEBOOL32 bHasSysmemCopy, AEBOOL32 bSafeCleanUp, const char *lpInternalName ) : AEGpuResource( lpParentManager, 
								uiElementCount * uiStride, uiUsageFlags, AEBIND_VERTEX_BUFFER, bHasSysmemCopy, bSafeCleanUp, lpInternalName ),
								m_uiElementCount( uiElementCount ), m_uiStride( uiStride )
{
}

AEVertexBuffer::~AEVertexBuffer( void )
{
}
